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LORE

     Game Designer Specializing in Immersive Experiences and 2D/3D Game Development

I'm a Game Designer passionate about creating engaging and immersive gaming experiences. What motivates me the most is seeing people play and enjoy the games I have developed or worked on. I hold a bachelor's degree in Game Design from Anhembi Morumbi and have worked at several well-known companies, including Level Up Games, Insane, and Magalu in the gaming area.


Professional Experience

Insane
Game Designer - Profane Project (Sandbox MMORPG) Worked at Insane on the development of Profane, primarily collaborating on content and level design.

Main Leaf
Game Designer Served as a Game Designer at Main Leaf, contributing to various outsourced projects.

Pãozito Project
Co-Founder and Game Designer Launched the mobile game Pãozito with two friends. The game was approved in the Magalu Games call for projects, invited to the BIG Festival, and had a stand at CCXP. We achieved almost half a million downloads and excellent reviews, along with a partnership with Doriana, which led to an entire expansion for the game.

Magalu Games
Principal Game Designer Led the game development area at Magalu Games, working in partnership with Doriana for the Pãozito expansion. Additionally, I contributed to various internal projects, helping to establish and grow the gaming division. Eventually, we were transferred to the Jovem Nerd area until its closure.

  

    

Player: Anderson Verissimo

Class: Game Designer

Language: PT/BR (fluent)

                  English (basic) 

Level: 31

Skills

System / Mechanics

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Exp - Unity/Unreal 5

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Game Design Concepts

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DOC (Excel / Word / Confluence)

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Passives

  • Design using Iterative Design: focusing on playtesting and prototyping.

  • Interactivity Knowledge: Cognitive, Functional, Explicit, and Beyond the Object.

  • Focus on Meaningful Play.

  • Knows how to work in a party: being able to communicate and respect the roles of other members.

  • Familiarity with psychological concepts of motivation.

  • Able to visualize and present ideas comprehensively.

  • Analytical profile and notions of game pace and balancing.

  • Knowledge in deterministic vs indeterministic systems

  • Familiar with symmetry systems (symmetric vs asymmetric)

  • Knows how to work with balancing

  • Efficiency in exponential systems

  • Notions of economy and monetization

  • Knowing how to crack body parts, e.g., neck (my girlfriend says I'm crunchy)

Contact

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